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Dynamax Guide for Newer Players
by billybobwell
Many players struggle with Dynamax raids because they don't understand why certain Pokemon or items are used. This guide explains the reasoning behind each choice so you can learn team-building logic, not just copy recipes.
Core Principles of Dynamax Battles
1. Debuff the Boss – Use moves like Tickle, Mud-Slap, Growl, Apple Acid to cut its damage and survivability.
2. Target the Weaker Stat – Every boss has lopsided defenses. Bring attackers that exploit the lower one (Defense vs. Sp.Def).
3. Respect Typing – Dynamax STAB moves are extremely punishing. Always bring attackers that resist or at least won't get OHKO'd.
4. Crit & Item Loops – Focus Energy ensures crits, Metronome rewards move repetition, and Choice Band/Specs maximize damage if you don't need to switch.
5. Control Setups – Many bosses use Swords Dance or Quiver Dance. Force them to self-reset by dropping their stats.
6. Double Check Speed Tiers, and EV Train Your Pokemon, A lot of these strategies won't work, if you blindly follow them without making sure your pokemon are faster than a Level 85 Dynamax Boss With 252 Speed Evs, Use an Online Calculator, Debuffs like Bulldoze matter.
Boss Strategies
Kingler – Lake Verity
Why this works: Kingler's Sp.Def is paper-thin compared to its Defense. Cacturne's Grass typing shrugs off most coverage, while Sun boosts Solar Beam for guaranteed massive damage.
Team Setup:
• Appletun @ Focus Sash (Support) – Sweet Scent to force Haze, Apple Acid for Sp.Def drops, Bulldoze to slow it.
• Vileplume @ Terrain Extender (Support) – Tickle (-1Def,-1Atk), Grassy Terrain, Reflect for team survival.
• Torkoal @ Heat Rock (Support) – Sets Sun with Drought, then Mud-Slaps for accuracy drop.
• Cacturne @ Choice Specs x3 (Attackers) – Water Absorb + Choice Specs Solar Beam deals devastating damage.
Flow: Vileplume sets Grassy Terrain → Reflect → Torkoal activates Sun → Cacturne spams Solar Beam.
Butterfree – Eterna Forest
Why this works: Force Butterfree to haze, Debuff it's stats, Butterfree is x4 Weak to Rock Moves, Arcanine-Hisui has a really High BP Rock Move with little to no drawbacks.
Team Setup:
• Charizard @ Sitrus Berry (Lead) – Smokescreen x2, Butterfree Haze, Confide (-1 Sp.Atk), Defog (-1 EVA), Rock Tomb (-1 Speed).
• Arcanine-Hisui @ Metronome (Attacker) – Leer to lower defenses once, then spam Head Smash x8. Switch to Stone Edge x8 if needed.
Centiskorch – Amberwick
Why this works: Centiskorch is 4× weak to Rock. Debuffing and lowering its Defense allows Tyrantrum to deal massive DPS with Head Smash, enabling fast and easy damage with minimal effort.
Team Setup:
• Gliscor @ Toxic Orb (Support) – Breaking Swipe (-Atk), Defog, Sand Attack (-Accuracy).
• Tyrantrum @ Metronome (Attacker) – With the Rock Head ability, start with Bulldoze, use Tail Whip to lower Defense, then spam Head Smash for high damage.
Coalossal – LanSoil
Why this works: Coalossal is 4× weak to Ground, making it highly vulnerable. Reflect boosts team defense, Tickle lowers the boss's Attack and Defense, and Mud-Slap reduces accuracy. Once these debuffs are in place, you can spam Earthquake for fast, high damage.
Team Setup:
• Vaporeon @ Light Clay (Support) – Reflect, Tickle (-Atk,-Def), Mud-Slap (-Accuracy).
• Garchomp(x5) @ Metronome(Attacker) – Earthquake spam with Metronome for escalating damage. Double-Edge to faint if reset needed.
Copperajah – Oreburgh
Why this works: Weakness Policy + Electric Terrain synergy allows explosive retaliation.
Team Setup:
• Luxray @ Terrain Extender (Support) – Electric Terrain + Leer, Intimidate preferred.
• Golem-Alola @ Weakness Policy (Nuke) – Survives one hit, triggers Weakness Policy, then Explodes.
Drednaw – Lake Verity
Why this works: Drednaw is x4 Weak to Grass, Vaporeon being Water Absorb, and Vileplume being able to set Grassy Terrain makes this team perfect, As you Use a Technician Boosted Breloom, With a Multi-Hit Move, under grassy terrain.
Team Setup:
• Vaporeon @ Light Clay (Support) – Use Reflect for team protection, Mud-Slap to trigger Weakness Policy, Haze to remove buffs, then Tickle to apply -1 Atk / -1 Def. (Switch out afterward)
• Vileplume @ Terrain Extender (Support) – Set up Grassy Terrain and Reflect to support the team. (Switch out afterward)
• Breloom @ Metronome (Attacker) – Start with Rock Tomb to reduce enemy Speed by 1, then spam Bullet Seed. Technician and Metronome boost damage further.
Duraludon – Oreburgh
Why this works: Fast special attacker. Sheer Force, and Focus Energy w/ Reflect Support for Optimal Survivability and damage.
Team Setup:
• Alolan Marowak @ Thick Club (Lead) – Knock Off, Growl(-1Atk), Mud-Slap(-1Acc).
• Appletun @ Focus Sash (Support) – Bulldoze + Apple Acid.
• Primarina @ Light Clay (Support) – Reflect SWAP to Attacker.
• Nidoking @ Metronome (Attacker) – Focus Energy + Earth Power spam (Heal with Max Potion, If required)
Gengar – Eterna Forest
Why this works: Gengar Uses Will-O-Wisp, Hariyama is a Physical Attacker with Guts Ability (If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.)
Team Setup:
• Blissey @ Light Clay (Support) – Light Screen, Leer (-1 Def), Teleport pivot.
• Hariyama(x5) (Attacker) – Confide(-1 Sp.Atk), Focus Energy, Spam Earthquake
Eevee / Meowth – Floaroma Town
Why this works: x2 Weak to Fighting, Lucario has access to Focus Energy, and High Jump Kick (130BP Move),
Team Setup:
• Whimsicott (Support) – Tickle(-1Atk,-1Def), Defog(-1Eva), Knock Off.
• Lucario @ Metronome (Attacker) – Focus Energy, THAN spam High Jump Kick
Lapras – Lehar
Why this works: Lapras is positioned near a Pokemon Center, allowing quick recovery. With a -1 Defense debuff on the target, Electric Terrain active, Galvanize boosting your moves, and Explosion dealing massive damage, this setup delivers extremely high DPS in very little time.
Team Setup:
• Luxray @ Terrain Extender (Support) – Intimidate(-1Atk), Leer(-1Def. Electric Terrain, Use Wild Charge to faint after setup.
• Alolan Golem @ Weakness Policy (Nuke)(Galvanize) – Use Explosion.
Sandaconda – LanSoil
Why this works: Defensive sand abuser. Grass nukes deal overwhelming damage.
Team Setup:
• Appletun (Support) – Apple Acid + Bulldoze.
• Tangrowth (Support) – Tickle, Reflect, Grassy Terrain.
• Hydrapple (Attacker) – Sunny Day + Choice Specs Solar Beam.
Machamp – Lehar
Why this works: Lowering Machamps Physical Capabilities, allows you to spam High Base Power moves repeadiently and quickly. Scyther has Base 110 Atk, Technician Ability, and a low BP move that is doubled (Dual-WingBeat)
Team Setup:
• Clefable @ Light Clay (Support) – Tickle, Mud-Slap, Reflect, Teleport.
• Scyther @ Metronome (Attacker) – Defog → Focus Energy → Dual Wingbeat spam.
Pikachu – Floaroma Town
Why this works: Fast Electric STAB. Weak to Ground.
Team Setup:
• Mandibuzz @ Sitrus Berry (Support) – Defog(-1EVA), Confide(-1Sp.atk), Rock Tomb(-1Speed).
• Diggersby @ Metroome (Attacker) – Rock Smash(50% Chance to -1Def) → Use Earthquake/High Horsepower w/ Metronome Held item equipped.
Toxtricity – Amberwick
Why this works: Toxtricity is Electric/Poison Using Excadrill who is Ground/Steel Effectively blocks both of it's High Damaging moves, allowing you to use Earthquake with little to no drawbacks.
Team Setup:
• Gliscor @ Sitrus Berry (Support) – Breaking Swipe (-Atk), Defog(-1 Eva).
• Excadrill @ Metronome (Attacker) – Mud-Slap (-1Acc) → Rock Smash(-1 Def) → Earthquake spam.
Core Principles Deep Dive
Advanced Mechanics Clarification
Team Building Logic Explained
Common Confusions Clarified
Final Thoughts
If you only remember one thing: identify the boss's weaker defense, punish it with typing, and back it with debuffing supports.
Additional Resources
* Pokemon Showdown Damage Calculator
* In-Depth Dynamax Guide & Rewards (PT-BR)
* JeanDeBoos Dynamax Guide
* Gotei PBO Guides Discord
Special thanks to Lucurryo and the Gotei PBO Crew for their contributions.
by billybobwell
Many players struggle with Dynamax raids because they don't understand why certain Pokemon or items are used. This guide explains the reasoning behind each choice so you can learn team-building logic, not just copy recipes.
Core Principles of Dynamax Battles
1. Debuff the Boss – Use moves like Tickle, Mud-Slap, Growl, Apple Acid to cut its damage and survivability.
2. Target the Weaker Stat – Every boss has lopsided defenses. Bring attackers that exploit the lower one (Defense vs. Sp.Def).
3. Respect Typing – Dynamax STAB moves are extremely punishing. Always bring attackers that resist or at least won't get OHKO'd.
4. Crit & Item Loops – Focus Energy ensures crits, Metronome rewards move repetition, and Choice Band/Specs maximize damage if you don't need to switch.
5. Control Setups – Many bosses use Swords Dance or Quiver Dance. Force them to self-reset by dropping their stats.
6. Double Check Speed Tiers, and EV Train Your Pokemon, A lot of these strategies won't work, if you blindly follow them without making sure your pokemon are faster than a Level 85 Dynamax Boss With 252 Speed Evs, Use an Online Calculator, Debuffs like Bulldoze matter.
Boss Strategies
Kingler – Lake Verity
Why this works: Kingler's Sp.Def is paper-thin compared to its Defense. Cacturne's Grass typing shrugs off most coverage, while Sun boosts Solar Beam for guaranteed massive damage.
Team Setup:
• Appletun @ Focus Sash (Support) – Sweet Scent to force Haze, Apple Acid for Sp.Def drops, Bulldoze to slow it.
• Vileplume @ Terrain Extender (Support) – Tickle (-1Def,-1Atk), Grassy Terrain, Reflect for team survival.
• Torkoal @ Heat Rock (Support) – Sets Sun with Drought, then Mud-Slaps for accuracy drop.
• Cacturne @ Choice Specs x3 (Attackers) – Water Absorb + Choice Specs Solar Beam deals devastating damage.
Flow: Vileplume sets Grassy Terrain → Reflect → Torkoal activates Sun → Cacturne spams Solar Beam.
Butterfree – Eterna Forest
Why this works: Force Butterfree to haze, Debuff it's stats, Butterfree is x4 Weak to Rock Moves, Arcanine-Hisui has a really High BP Rock Move with little to no drawbacks.
Team Setup:
• Charizard @ Sitrus Berry (Lead) – Smokescreen x2, Butterfree Haze, Confide (-1 Sp.Atk), Defog (-1 EVA), Rock Tomb (-1 Speed).
• Arcanine-Hisui @ Metronome (Attacker) – Leer to lower defenses once, then spam Head Smash x8. Switch to Stone Edge x8 if needed.
Centiskorch – Amberwick
Why this works: Centiskorch is 4× weak to Rock. Debuffing and lowering its Defense allows Tyrantrum to deal massive DPS with Head Smash, enabling fast and easy damage with minimal effort.
Team Setup:
• Gliscor @ Toxic Orb (Support) – Breaking Swipe (-Atk), Defog, Sand Attack (-Accuracy).
• Tyrantrum @ Metronome (Attacker) – With the Rock Head ability, start with Bulldoze, use Tail Whip to lower Defense, then spam Head Smash for high damage.
Coalossal – LanSoil
Why this works: Coalossal is 4× weak to Ground, making it highly vulnerable. Reflect boosts team defense, Tickle lowers the boss's Attack and Defense, and Mud-Slap reduces accuracy. Once these debuffs are in place, you can spam Earthquake for fast, high damage.
Team Setup:
• Vaporeon @ Light Clay (Support) – Reflect, Tickle (-Atk,-Def), Mud-Slap (-Accuracy).
• Garchomp(x5) @ Metronome(Attacker) – Earthquake spam with Metronome for escalating damage. Double-Edge to faint if reset needed.
Copperajah – Oreburgh
Why this works: Weakness Policy + Electric Terrain synergy allows explosive retaliation.
Team Setup:
• Luxray @ Terrain Extender (Support) – Electric Terrain + Leer, Intimidate preferred.
• Golem-Alola @ Weakness Policy (Nuke) – Survives one hit, triggers Weakness Policy, then Explodes.
Drednaw – Lake Verity
Why this works: Drednaw is x4 Weak to Grass, Vaporeon being Water Absorb, and Vileplume being able to set Grassy Terrain makes this team perfect, As you Use a Technician Boosted Breloom, With a Multi-Hit Move, under grassy terrain.
Team Setup:
• Vaporeon @ Light Clay (Support) – Use Reflect for team protection, Mud-Slap to trigger Weakness Policy, Haze to remove buffs, then Tickle to apply -1 Atk / -1 Def. (Switch out afterward)
• Vileplume @ Terrain Extender (Support) – Set up Grassy Terrain and Reflect to support the team. (Switch out afterward)
• Breloom @ Metronome (Attacker) – Start with Rock Tomb to reduce enemy Speed by 1, then spam Bullet Seed. Technician and Metronome boost damage further.
Duraludon – Oreburgh
Why this works: Fast special attacker. Sheer Force, and Focus Energy w/ Reflect Support for Optimal Survivability and damage.
Team Setup:
• Alolan Marowak @ Thick Club (Lead) – Knock Off, Growl(-1Atk), Mud-Slap(-1Acc).
• Appletun @ Focus Sash (Support) – Bulldoze + Apple Acid.
• Primarina @ Light Clay (Support) – Reflect SWAP to Attacker.
• Nidoking @ Metronome (Attacker) – Focus Energy + Earth Power spam (Heal with Max Potion, If required)
Gengar – Eterna Forest
Why this works: Gengar Uses Will-O-Wisp, Hariyama is a Physical Attacker with Guts Ability (If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.)
Team Setup:
• Blissey @ Light Clay (Support) – Light Screen, Leer (-1 Def), Teleport pivot.
• Hariyama(x5) (Attacker) – Confide(-1 Sp.Atk), Focus Energy, Spam Earthquake
Eevee / Meowth – Floaroma Town
Why this works: x2 Weak to Fighting, Lucario has access to Focus Energy, and High Jump Kick (130BP Move),
Team Setup:
• Whimsicott (Support) – Tickle(-1Atk,-1Def), Defog(-1Eva), Knock Off.
• Lucario @ Metronome (Attacker) – Focus Energy, THAN spam High Jump Kick
Lapras – Lehar
Why this works: Lapras is positioned near a Pokemon Center, allowing quick recovery. With a -1 Defense debuff on the target, Electric Terrain active, Galvanize boosting your moves, and Explosion dealing massive damage, this setup delivers extremely high DPS in very little time.
Team Setup:
• Luxray @ Terrain Extender (Support) – Intimidate(-1Atk), Leer(-1Def. Electric Terrain, Use Wild Charge to faint after setup.
• Alolan Golem @ Weakness Policy (Nuke)(Galvanize) – Use Explosion.
Sandaconda – LanSoil
Why this works: Defensive sand abuser. Grass nukes deal overwhelming damage.
Team Setup:
• Appletun (Support) – Apple Acid + Bulldoze.
• Tangrowth (Support) – Tickle, Reflect, Grassy Terrain.
• Hydrapple (Attacker) – Sunny Day + Choice Specs Solar Beam.
Machamp – Lehar
Why this works: Lowering Machamps Physical Capabilities, allows you to spam High Base Power moves repeadiently and quickly. Scyther has Base 110 Atk, Technician Ability, and a low BP move that is doubled (Dual-WingBeat)
Team Setup:
• Clefable @ Light Clay (Support) – Tickle, Mud-Slap, Reflect, Teleport.
• Scyther @ Metronome (Attacker) – Defog → Focus Energy → Dual Wingbeat spam.
Pikachu – Floaroma Town
Why this works: Fast Electric STAB. Weak to Ground.
Team Setup:
• Mandibuzz @ Sitrus Berry (Support) – Defog(-1EVA), Confide(-1Sp.atk), Rock Tomb(-1Speed).
• Diggersby @ Metroome (Attacker) – Rock Smash(50% Chance to -1Def) → Use Earthquake/High Horsepower w/ Metronome Held item equipped.
Toxtricity – Amberwick
Why this works: Toxtricity is Electric/Poison Using Excadrill who is Ground/Steel Effectively blocks both of it's High Damaging moves, allowing you to use Earthquake with little to no drawbacks.
Team Setup:
• Gliscor @ Sitrus Berry (Support) – Breaking Swipe (-Atk), Defog(-1 Eva).
• Excadrill @ Metronome (Attacker) – Mud-Slap (-1Acc) → Rock Smash(-1 Def) → Earthquake spam.
Core Principles Deep Dive
1. Debuff Strategy Explained
* Attack Debuffs (Tickle, Growl, Breaking Swipe, Intimidate): cut physical damage up to 33%
* Accuracy Debuffs (Mud-Slap, Sand Attack): force misses on dangerous moves
* Sp. Atk Debuffs (Confide): key vs. special bosses
* Sp. Def Debuffs (Apple Acid): 100% chance to lower Sp.Def by 1 stage
* Speed Debuffs (Rock Tomb, Bulldoze): enable setup turns
2. Stat Targeting Logic
* Physical Walls: high Defense, weaker Sp.Def → counter with special moves
* Special Walls: high Sp.Def, weaker Defense → counter with physical moves
* Mixed Walls: target 4× weaknesses instead of purely physical/special
3. Type Resistance Priority
* Immunity best (e.g., Ground blocked by Flying)
* Resistance second best
* Bulk Neutral when no immunity/resistance; must tank neutral hits
* Attack Debuffs (Tickle, Growl, Breaking Swipe, Intimidate): cut physical damage up to 33%
* Accuracy Debuffs (Mud-Slap, Sand Attack): force misses on dangerous moves
* Sp. Atk Debuffs (Confide): key vs. special bosses
* Sp. Def Debuffs (Apple Acid): 100% chance to lower Sp.Def by 1 stage
* Speed Debuffs (Rock Tomb, Bulldoze): enable setup turns
2. Stat Targeting Logic
* Physical Walls: high Defense, weaker Sp.Def → counter with special moves
* Special Walls: high Sp.Def, weaker Defense → counter with physical moves
* Mixed Walls: target 4× weaknesses instead of purely physical/special
3. Type Resistance Priority
* Immunity best (e.g., Ground blocked by Flying)
* Resistance second best
* Bulk Neutral when no immunity/resistance; must tank neutral hits
Advanced Mechanics Clarification
Critical Hit Strategy
* Focus Energy: +2 stages crit chance, ignores defensive boosts, deals 1.5× damage
Item Synergies
* Metronome: consecutive move damage +20%
* Choice Items: +50% damage, locks move
* Weakness Policy: +2 Atk/Sp.Atk when hit by super-effective move
Terrain/Weather Interactions
* Electric Terrain + Galvanize: Normal moves become Electric +20% damage
* Grassy Terrain: Grass moves +30%, grounded allies heal each turn
* Sun + Solar Beam: Solar Beam fires full BP immediately
* Focus Energy: +2 stages crit chance, ignores defensive boosts, deals 1.5× damage
Item Synergies
* Metronome: consecutive move damage +20%
* Choice Items: +50% damage, locks move
* Weakness Policy: +2 Atk/Sp.Atk when hit by super-effective move
Terrain/Weather Interactions
* Electric Terrain + Galvanize: Normal moves become Electric +20% damage
* Grassy Terrain: Grass moves +30%, grounded allies heal each turn
* Sun + Solar Beam: Solar Beam fires full BP immediately
Team Building Logic Explained
Support Pokemon Roles
1. Stat Debuffer – weaken boss output
2. Screen Setter – reduce team damage
3. Terrain/Weather Control – empower attackers
4. Pivot – Teleport to bring attackers safely
Attacker Selection Criteria
1. Type Advantage – mandatory
2. Target weaker defense
3. Item synergy (Choice, Metronome, Weakness Policy)
4. Survivability – must tank 1 hit minimum
1. Stat Debuffer – weaken boss output
2. Screen Setter – reduce team damage
3. Terrain/Weather Control – empower attackers
4. Pivot – Teleport to bring attackers safely
Attacker Selection Criteria
1. Type Advantage – mandatory
2. Target weaker defense
3. Item synergy (Choice, Metronome, Weakness Policy)
4. Survivability – must tank 1 hit minimum
Common Confusions Clarified
"Why Use Weaker Pokemon Like Cacturne?"
* Type synergy > raw stats
* Specs Solar Beam in Sun = 270 BP STAB
* Water Absorb grants key survivability
"Why Explosion Strategies?"
* Explosion = 250 BP with synergy
* Weakness Policy → +2 Atk before Explosion
* Trading 1 mon for massive damage is worth it
"Why So Many Debuffs?"
* -1 Attack → ≈33% less physical damage
* Accuracy drops → free turns when bosses miss
* Stops snowballing → prevents boss stacking boosts
* Type synergy > raw stats
* Specs Solar Beam in Sun = 270 BP STAB
* Water Absorb grants key survivability
"Why Explosion Strategies?"
* Explosion = 250 BP with synergy
* Weakness Policy → +2 Atk before Explosion
* Trading 1 mon for massive damage is worth it
"Why So Many Debuffs?"
* -1 Attack → ≈33% less physical damage
* Accuracy drops → free turns when bosses miss
* Stops snowballing → prevents boss stacking boosts
Final Thoughts
If you only remember one thing: identify the boss's weaker defense, punish it with typing, and back it with debuffing supports.
Additional Resources
* Pokemon Showdown Damage Calculator
* In-Depth Dynamax Guide & Rewards (PT-BR)
* JeanDeBoos Dynamax Guide
* Gotei PBO Guides Discord
Special thanks to Lucurryo and the Gotei PBO Crew for their contributions.
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