So today was Crew Wars, finally the first PVP we get. As a total competitive newbie CW was super fun but also super chaotic and frustrating. I like the idea, I really love the intention on Crew wars but a few things I don’t like.
1. so first of all I ready through the guide a lot of times but it still did not provide me enough info to really know what’s going on. How does battling work? How do you challenge other players? And how and in which order are battles decided when multipler players are challenging.
2. Not enough battles, we literally didn’t fought for 10 minutes straight and were just waiting in queue to battle, needless to say that a lot of times another team captured the base and we teleported out, you spent so much just to run around, standing around wating and not fighting other players at all.
3. one of the worst things are the stallers who wait the timer out. And if that isn’t enough, when you finally get into a battle and a team captured the base and you get teleported out, you still keep on battling that other players and both get taken hostage even tough you need to rush on site again so you don’t have to wait 10 minutes to fight.
4. The event went 45 minutes and all of our crew members didn’t fight more than 3 times. It’s literally running simulator and elevator simulator combined, you run half the time and the other half you wait.
5. too many players, too much time wasted on waiting in queue and standing around
CW could be super fun when it wasn’t this uninteractive, yea I saw the top crews had over 150 battles but does this really reflect what actually happens for the other 90% who participate?
My suggestion to this would be splitting crew wars, so instead of one big war just make 2 or even 3 wars depending on how many players and crews participate. Everyone would get more action, no endless queue and standing around anymore waiting for your turn or even getting teleported out. With how things are there are so many players it’s impossible to strategize correctly as they would just be swarming in every second and stalling is the best way to defend against swarms. Splitting crew wars into mutiple ones where like only 20 crews fight for supremacy is much better than over 60 crews fighting and swarming for 3 bases and just don’t get to play/battle because there are so many players.
Completely remove the points system of the base. Make capturing the base give a flat amount of points like 10 points flat and double the points the crew get for successfully defending against attackers, meaning for every battle they win and fend of successfully. like this players are forced to actually fight and stalling or taking hostage can’t be a thing anymore. The points they would get by stalling time they would now need to fight for against other players.
That’s my experience with how the crew wars went. We participated in all CW events btw. We reached 31st place with only two players playing, got super lucky that we got a lot of battles but got 33rd with 6 members playing and even successfully capturing base 2 times, this is so strange lol. It was such a dope feeling finally getting into that base with your crew and capturing it, was absolutely phenomenal, but all in all it was so unfun as out of the 45 minutes of the event, we played like 10 minutes of it and the rest was just waiting, running, getting teleported out to run again, getting teleported out during a battle to run again, taken hostage and stalled etc.
1. so first of all I ready through the guide a lot of times but it still did not provide me enough info to really know what’s going on. How does battling work? How do you challenge other players? And how and in which order are battles decided when multipler players are challenging.
2. Not enough battles, we literally didn’t fought for 10 minutes straight and were just waiting in queue to battle, needless to say that a lot of times another team captured the base and we teleported out, you spent so much just to run around, standing around wating and not fighting other players at all.
3. one of the worst things are the stallers who wait the timer out. And if that isn’t enough, when you finally get into a battle and a team captured the base and you get teleported out, you still keep on battling that other players and both get taken hostage even tough you need to rush on site again so you don’t have to wait 10 minutes to fight.
4. The event went 45 minutes and all of our crew members didn’t fight more than 3 times. It’s literally running simulator and elevator simulator combined, you run half the time and the other half you wait.
5. too many players, too much time wasted on waiting in queue and standing around
CW could be super fun when it wasn’t this uninteractive, yea I saw the top crews had over 150 battles but does this really reflect what actually happens for the other 90% who participate?
My suggestion to this would be splitting crew wars, so instead of one big war just make 2 or even 3 wars depending on how many players and crews participate. Everyone would get more action, no endless queue and standing around anymore waiting for your turn or even getting teleported out. With how things are there are so many players it’s impossible to strategize correctly as they would just be swarming in every second and stalling is the best way to defend against swarms. Splitting crew wars into mutiple ones where like only 20 crews fight for supremacy is much better than over 60 crews fighting and swarming for 3 bases and just don’t get to play/battle because there are so many players.
Completely remove the points system of the base. Make capturing the base give a flat amount of points like 10 points flat and double the points the crew get for successfully defending against attackers, meaning for every battle they win and fend of successfully. like this players are forced to actually fight and stalling or taking hostage can’t be a thing anymore. The points they would get by stalling time they would now need to fight for against other players.
That’s my experience with how the crew wars went. We participated in all CW events btw. We reached 31st place with only two players playing, got super lucky that we got a lot of battles but got 33rd with 6 members playing and even successfully capturing base 2 times, this is so strange lol. It was such a dope feeling finally getting into that base with your crew and capturing it, was absolutely phenomenal, but all in all it was so unfun as out of the 45 minutes of the event, we played like 10 minutes of it and the rest was just waiting, running, getting teleported out to run again, getting teleported out during a battle to run again, taken hostage and stalled etc.