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This game uses FOMO way too much.

sopa

New member
Short explanation: Title

Long one:

For those who don't know FOMO stands for Fear Of Missing Out. It's a technique that's used in modern videogames to force players into playing at certain times. This increases their engagement with the game as it gives them a reason to come back.

The thing is, this sucks big time. Excessive use of FOMO makes it so that players are forced to play whether they want it or not, otherwise they'll be missing out on content and eventually left behind. This game not only has a pretty short lasting game pass that's relatively grindy, but also daily events that are directly tied with your team's progression, as they provide items, rare pokemons, and TM/TRs. Swarm only pokemon also make it so you need to be ready to hop on at any time, and then grind non stop for an entire hour, or you might miss a rare swarm opportunity for the next few weeks.

It honestly feels like I have no incentive to just hop on and play the game, It's much more productive to just hop in when there's an even going on, and there's only 2 hours of events each day. This end up being counterproductive, as it makes it so that I, the player, engages less and less the more I advance in other aspects (Like levelling pokemons).

This game needs to move their main post-game progression to something that's available most (If not all) the time. Things like ranked matchmaking should replace crew wars. Something like the battle tower should replace dynamax. The tournaments should have alternatives to get the rare TMs and pokemons in more grindy but available ways.

IMHO the focus of the game after fixing all the bugs and glitches should go right into fixing this issue. It's possibly the biggest thing that's threatening the longevity of the game.

TL;DR: Modern MMO design philosophy is going to kill a good game once again.
 
This is a very interesting and insightful post. We are currenly working on features which will help us improve the game and fix the issues you mentioned.
 
Added features that helped improve this (and weren't here when the post was made):
- Blaze coin drops from wild mons. A currency that you can exchange to & from crew war tokens.
- There's also battle tower added (which can be done at any time the player wants).
- A daily legends cave (which can be done at any time the player wants). Rewarding, among other things, the aforementioned blaze coins.
- Ranked pvp OU & even randoms are available to play

Being in a crew & participating in crew wars is still lucrative, so is doing dynamax events. But 6 crew wars weekly & 8 dynamax invasions weekly should make you able to participate in a few. (increased frequency, to make it more comfortable to participate in a few)

Leveling pokemons is also extra incentivised with the new pokemon skills function (more info on guides section).
 
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