Short List of what can improve the current scene:
a) Pokemon level should scale vs CW Boss as well, and not just for pvp matches.
b) Lower shop prices - It is literally impossible to get a full set of items + moves. In few months time, there will never be fresh faces in the scene because they will not manage to buy anything due to their horrible placement in the crew wars.
c) CW Prizes - The gap between the 1st and 5th is huge, and anything below 10th place barely get anything. 2nd place getting more than double the tokens of 6th place, is unreasonable imo. Since this mode literally rewards the crews with most available players + end up time stalling the full 20 seconds.
d) Dynamax Ores - Same as CW, will take months to finish 6 mons.
e) Lycanroc - this was added, assuming it's a counter for volcarona, however, once again, we need to deal with using a neutral nature - should be catchable sometime soon.
f) Add battle frontier to farm pvp items- PVP items should never be locked behind PVP , otherwise this will deny PVErs from getting useful items such as leftovers and any new player will really struggle, if not give up right away, to farm cw tokens.
g) Bottle caps - Honestly, no one in their right mind will spend tokens to buy TM/TRs for an average IVd mon, especially at this price. There is no way to get good IVs at the moment, unless one gets ridiculously lucky.
h) Encounter Rates - within 3 hours, I only found 2 staryu's. (There were 3 lures first hour, 2 lures second hour stacked.) Imo, these rates are ridiculous. How are we supposed to get any good mon if we cannot even find them. (Without any kind of iv reset)
i) Vs Seeker - XP Required to be lowered - Every level, we are unlocking about 1-2 trainers at the later levels, however the xp scales up drastically between each level.
j) Vs Seeker Drops - If every late game item is in the later levels, then it is impossible for most players to ever reach these.
k) Provide a way how to re-order moves. Having to spend 3 heartscales just to move our moves around per mon isn't always possible, and certain moves (majority of them) cannot be taught back.
I didn't do the calculations, but there is no way, an average player can ever reach level 7 if they can only do vs seeker twice a day at best.
The average player will play 2-3 hours, there is no way, an average player who works 5 days a week can manage to progress in this game. Not to mention, he will be missing on at least half the events due to the timezone differences.
If the game isn't player friendly for the average player, and only caters for the no-life hardcore players, then I don't see any kind of future to get new players into the game as they are going to be stomped hard with no real progression visible.
If the default reply to good mons is "it's RNG brooo", then the wrong approach is being taken. Players want to feel some kind of progress, and currently, the "RNG" of this game is the reason why I would rather play other games where the progression can be visible instead of this. Players have limited time, and right now, the grind just feels like a waste of time. Especially since the RNG is against the player due to the lower than normal synch rates.
I do not expect to have everything within a week, or everything that a guy has, with x10 less playtime, but there should be progression in this game. It is not about getting 6 mons and stick to them until the end of time. The fun of pvp is to get new mons, try new mons, change the team depending on the meta etc.
Right now, I don't even have 6 mons, there is no way for players like me, to adapt to a new pvp meta if just to catch a decent mon takes potentially multiple weeks.
a) Pokemon level should scale vs CW Boss as well, and not just for pvp matches.
b) Lower shop prices - It is literally impossible to get a full set of items + moves. In few months time, there will never be fresh faces in the scene because they will not manage to buy anything due to their horrible placement in the crew wars.
c) CW Prizes - The gap between the 1st and 5th is huge, and anything below 10th place barely get anything. 2nd place getting more than double the tokens of 6th place, is unreasonable imo. Since this mode literally rewards the crews with most available players + end up time stalling the full 20 seconds.
d) Dynamax Ores - Same as CW, will take months to finish 6 mons.
e) Lycanroc - this was added, assuming it's a counter for volcarona, however, once again, we need to deal with using a neutral nature - should be catchable sometime soon.
f) Add battle frontier to farm pvp items- PVP items should never be locked behind PVP , otherwise this will deny PVErs from getting useful items such as leftovers and any new player will really struggle, if not give up right away, to farm cw tokens.
g) Bottle caps - Honestly, no one in their right mind will spend tokens to buy TM/TRs for an average IVd mon, especially at this price. There is no way to get good IVs at the moment, unless one gets ridiculously lucky.
h) Encounter Rates - within 3 hours, I only found 2 staryu's. (There were 3 lures first hour, 2 lures second hour stacked.) Imo, these rates are ridiculous. How are we supposed to get any good mon if we cannot even find them. (Without any kind of iv reset)
i) Vs Seeker - XP Required to be lowered - Every level, we are unlocking about 1-2 trainers at the later levels, however the xp scales up drastically between each level.
j) Vs Seeker Drops - If every late game item is in the later levels, then it is impossible for most players to ever reach these.
k) Provide a way how to re-order moves. Having to spend 3 heartscales just to move our moves around per mon isn't always possible, and certain moves (majority of them) cannot be taught back.
I didn't do the calculations, but there is no way, an average player can ever reach level 7 if they can only do vs seeker twice a day at best.
The average player will play 2-3 hours, there is no way, an average player who works 5 days a week can manage to progress in this game. Not to mention, he will be missing on at least half the events due to the timezone differences.
If the game isn't player friendly for the average player, and only caters for the no-life hardcore players, then I don't see any kind of future to get new players into the game as they are going to be stomped hard with no real progression visible.
If the default reply to good mons is "it's RNG brooo", then the wrong approach is being taken. Players want to feel some kind of progress, and currently, the "RNG" of this game is the reason why I would rather play other games where the progression can be visible instead of this. Players have limited time, and right now, the grind just feels like a waste of time. Especially since the RNG is against the player due to the lower than normal synch rates.
I do not expect to have everything within a week, or everything that a guy has, with x10 less playtime, but there should be progression in this game. It is not about getting 6 mons and stick to them until the end of time. The fun of pvp is to get new mons, try new mons, change the team depending on the meta etc.
Right now, I don't even have 6 mons, there is no way for players like me, to adapt to a new pvp meta if just to catch a decent mon takes potentially multiple weeks.