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My suggestions

Tsunami

New member
Hello Snakes and team, Tsunami here.

I come here to talk about some things that have bothered me and some players.

First of all, I would like to add the item Escape rope or the ability to open it - teleport - to get back to the Pc,
It is complicated for us to go far away to train or hunt something, for example Mt coronet, we always have to walk or spend all pokemon moves to get back to the PC.


Second suggestion is about getting 1-5 of money for battle.
I play a lot and I keep killing Pokemon to make money, but the money earned is very low, I will give an example that has been happening to me and some players.

I'm farming almost all day and when I check the total amount I made around 5-10k.
I went to hunt a Zubat Jolly Hidden Ability. I have Sync + Trace. I bought 50 pokeballs and I didn't find a good one. I spent another 5k and I ended up giving up, and tried it in the following days and nothing, so my money ends up only in pokeballs.


I see people advising to do "Vs Seeker" in order to farm Pokeballs, but this isn't how it work.
Doing VS Seeker will get you between 1-10 pokeballs at most, don't forget you win lots of potions as well.
Imagine a player who plays less and can't always go online... they cannot farm VS Seeker because the timer only counts if you are online.
So, "Vs Seeker" doesn't work in a healthy way as an aswer to farm up Pokeballs. Whenever a player talks about the economy or pokeballs in the Global chat I only see Donator players saying that the economy is good.
It's easy to say this when the person can simply buy Pass Vip or Donator status and sell it on the store for instantly receiving 35k (by selling lots of them the player will inevitably have money so the economy is always good for him) but we have to remember the players that aren't donators.


I'm not here to beg or ask to get infinite wild money drop. I just want the basics in the game and whenever you add more items such as Escape Rope we will need more money.
Increasing a little the amount of wild money drop won't kill the economy. The prices of things will increase a bit as well. We just want help to buy the basics.


If I spend money on Pokeballs I can't ever buy rarer things from other players :(

That is my suggestion. ;)
 
I agree with the Tsunami, because the base cost of the pokeballs is 100f, and the money drops of the pokemons are only 1-5f on all maps, if you want to hunt an ideal pokemon to battle in the pvp, you will have to spend rivers of money in pokeballs, this is not valid for casual players or even for active players who are not able to be donors.

It would be good if as the maps progress, the pokemons' drop in money would increase, it would also be good to implement in the game a way for players to be able to sell items to NPCs such as excess potions, and who knows, maybe to sell NPC bad pokemons that none player wants to buy, more in the case of selling pokemon, put a value base by rarity or by level, example: common 100f, unusual 200f, rare 400f, super rare 800f, ultra rare 1600f, or level 1 to 10 per 100f, 11 to 20 for 200 f, 21 to 30 for 300f, ...

when it comes to hunting pokemon in distant points of CP, instead of supplementing an escape rope, I think maybe it would be a better alternative to put more healing NPC as we have in Spear Pillar.

Well that's my suggestion.
 
Pokemon money drop must change with it level, 25% to 50% of its level, that means... if you farm lvls 20 you earn between 5 and 10, or something like that...
 
this should definitely be improved. Basically you can't save money if you go hunting for an 'easy-to-find' pokemon.
 
VS Seeker farm, of course, it's hard, difficult and unhealthy for the rewards it gives us. However, we can imagine that we can earn a lot of EXP each time. Outside the EXP we earn that can be doubled (sometimes x3 or x4) with server experience bonuses, everything else is unappealing. It's something that even I don't often do anymore. I can only say about it that economically it doesn't work well, since by winning we only earn about 75F and few objects (sometimes)
Escape rope
Certainly it must be implemented that item and also the Dig movement for that purpose.
 
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