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Improvements & Suggestions PBO

KingOfPvp

New member
Hello everyone,
Hope Snakes or a board member will read this.

First of all I am enjoying a lot the game, but I am having some issues or things that I believe can be improved.
My topic is going to be from a pvp perspective player, so maybe in some things I am wrong.

Improvements to donator Store and Pve features:
-Drop the prices for random swarms from 500 to 200-250, since it is random I do not see many swarms a week because people is scared of just getting a bad one, instead of this you could also make a swarm flute(500 gems), which you can choose the route, make it maybe a weekly time offer or something like that if you feel it would unbalance the game or whatever.
-Drop the price for item bomb to 250- 500, since it is more of a community feature rather than something you believe you are getting something good, also improve quite a bit the items you can get, I have seen many people getting a super potion, a superball or things like this, maybe add(exclusive mounts, customization, lures, swarms, very used pvp tms, there are many things you could add in that)
-I also know you are working on customization already, no problems on that, we will wait. Make customization for pvp players and rewards in the future.
- Make people who spawned the lures, swarms have a boosted VR and UR encounter rate, for me is very frustrating just putting 3 lures, getting nothing, and just seeing people who never contribute to the game just getting all the UR and is very frustrating for me, as well I just do not have time or money, to be spending 6 days trying to catch a sneasel for 8h a day. That is another reason why I stopped donating, I feel I do not benefit at all, and I would gladly want to do so.
-There are little ways to make money, except getting lucky or donating to store, even donating I think 45k for 12 euros that costs 1000 gems, is quite low, since a MT it is like 30k, I feel is kind of unbalanced, but I guess for that we still have to wait to balance the market or something. So I am suggesting to add [b]weekly bosses, and increase VR seeker rewards[/b], getting pokeballs and revives, and potions that are usless in combats and you can not even use them it is a waste of time, at least for me. And they could drop a little bit more money etc... I think they already said they will boost them, it is just a reminder.


Improvements to pvp:
-Since it is not implemented yet,but there are some basic things I would like to be fixed for crew wars.
As I said I am a pvp player, and it is the part I enjoy most about games, right now farming is quite boring, and I get demotivated since in 60h I played I did not even get a single UR synced or VR, or if they were I just got mediocre Iv's. So make capsules, that maybe can increase Iv's, maybe can drop from golden chests or whatever, bosses etc
-Make tm's be able to be bought from markets around the regions, it is quite impossible right now to make a pvp team for crew wars, without going crazy asking around, and spending all your month salary for 2 tm's.

Thanks for reading, and I hope I was not very harsh.
I am still thinking about more suggestions, but I guess I will make a second post in the future with them.
Enjoy and thanks again, keep the good work guys!
 
Yea imo I never understood those prices tbh. The only perfect pricings are the game pass and mounts. But the rest is just strange a bit overpriced? PBO membership doesn’t really give you a lot of advantage except that xp boost and it doesn’t justify an 8€ price tag for what it’s worth. Swarms are 5€ for some reason, I think it should be priced at 3€. People use more lures on swarms than on routes to find URs, Swsrm flute being cheaper would only help the PBO team as More dono items would be used. 5€ to trigger a swarm for everyone where it’s not even sure that it’s a good swarm and doesn’t even guarantee you catching any of those swarm Pokémon’s is not so cool, would love to trigger swarms but it’s just so pricy. And don’t get me started with item bombs, it’s so painful seeing people drop item bombs which cost 10€ just to get a potion. I really love the idea of making every donator item a benefit for all so it isn’t Pay2win but even I think the user should get a little bit more advantage than other players.

Money-making in end game is a little awkward. I don’t really get the idea as to why a level 1 bidoof should drop as much money as a level 40 golbat. Money should scale with Pokémon’s, it makes no sense that early level players can have much easier time making money than late game players. That’s why multiple accounts are forbidden because it would destroy economy, but that’s only because they made it so easy to get money in the early game. Think about it, in which MMO did the level 2 mobs give as much money as mobs in high level 80 areas, I can’t think of any game. I also believe that money from wild Pokémon’s should be buffed, at least for late game, by 1-2F and make it it scale depending on level of the Pokémon. So it’s not like a dice roll every time, like make money drop up to level 10 give 1-2F, to 20 give 2-3F, to 30 3-4F, to 40 4-5F, to 50 5-8F. As of now you grind like 1 hour just to get 1,5-2k, this is literally 2 revives or 2 hyper potions.

When we already talking about economy, it’s super clear to see that a small percentage of the players have like almost all the money that exists in the game. It’s such a nice and wholesome act from Snakes to suction some nice items and mounts but think about, he is also taking out money from those super rich guys which is an Einstein move, taking money away from those rich guys and at least in return they got some unique and nice stuff.
 
Hey Siri said:
Yea imo I never understood those prices tbh. The only perfect pricings are the game pass and mounts. But the rest is just strange a bit overpriced? PBO membership doesn’t really give you a lot of advantage except that xp boost and it doesn’t justify an 8€ price tag for what it’s worth. Swarms are 5€ for some reason, I think it should be priced at 3€. People use more lures on swarms than on routes to find URs, Swsrm flute being cheaper would only help the PBO team as More dono items would be used. 5€ to trigger a swarm for everyone where it’s not even sure that it’s a good swarm and doesn’t even guarantee you catching any of those swarm Pokémon’s is not so cool, would love to trigger swarms but it’s just so pricy. And don’t get me started with item bombs, it’s so painful seeing people drop item bombs which cost 10€ just to get a potion. I really love the idea of making every donator item a benefit for all so it isn’t Pay2win but even I think the user should get a little bit more advantage than other players.

Money-making in end game is a little awkward. I don’t really get the idea as to why a level 1 bidoof should drop as much money as a level 40 golbat. Money should scale with Pokémon’s, it makes no sense that early level players can have much easier time making money than late game players. That’s why multiple accounts are forbidden because it would destroy economy, but that’s only because they made it so easy to get money in the early game. Think about it, in which MMO did the level 2 mobs give as much money as mobs in high level 80 areas, I can’t think of any game. I also believe that money from wild Pokémon’s should be buffed, at least for late game, by 1-2F and make it it scale depending on level of the Pokémon. So it’s not like a dice roll every time, like make money drop up to level 10 give 1-2F, to 20 give 2-3F, to 30 3-4F, to 40 4-5F, to 50 5-8F. As of now you grind like 1 hour just to get 1,5-2k, this is literally 2 revives or 2 hyper potions.

When we already talking about economy, it’s super clear to see that a small percentage of the players have like almost all the money that exists in the game. It’s such a nice and wholesome act from Snakes to suction some nice items and mounts but think about, he is also taking out money from those super rich guys which is an Einstein move, taking money away from those rich guys and at least in return they got some unique and nice stuff.

Yeah I forgot about the money dropped by mobs from higher levels, and true membership doesn't really give any benefit, 5% sync rate and 10% exp? LOL
It should be maybe 10% sync and 25% exp, and maybe trainers drop 50% money or whatever, just some random ideas. But we have no option as just wait, I have the confidence that developers will make a good job regarding these things.
 
KingOfPvp said:
Hey Siri said:
Yea imo I never understood those prices tbh. The only perfect pricings are the game pass and mounts. But the rest is just strange a bit overpriced? PBO membership doesn’t really give you a lot of advantage except that xp boost and it doesn’t justify an 8€ price tag for what it’s worth. Swarms are 5€ for some reason, I think it should be priced at 3€. People use more lures on swarms than on routes to find URs, Swsrm flute being cheaper would only help the PBO team as More dono items would be used. 5€ to trigger a swarm for everyone where it’s not even sure that it’s a good swarm and doesn’t even guarantee you catching any of those swarm Pokémon’s is not so cool, would love to trigger swarms but it’s just so pricy. And don’t get me started with item bombs, it’s so painful seeing people drop item bombs which cost 10€ just to get a potion. I really love the idea of making every donator item a benefit for all so it isn’t Pay2win but even I think the user should get a little bit more advantage than other players.

Money-making in end game is a little awkward. I don’t really get the idea as to why a level 1 bidoof should drop as much money as a level 40 golbat. Money should scale with Pokémon’s, it makes no sense that early level players can have much easier time making money than late game players. That’s why multiple accounts are forbidden because it would destroy economy, but that’s only because they made it so easy to get money in the early game. Think about it, in which MMO did the level 2 mobs give as much money as mobs in high level 80 areas, I can’t think of any game. I also believe that money from wild Pokémon’s should be buffed, at least for late game, by 1-2F and make it it scale depending on level of the Pokémon. So it’s not like a dice roll every time, like make money drop up to level 10 give 1-2F, to 20 give 2-3F, to 30 3-4F, to 40 4-5F, to 50 5-8F. As of now you grind like 1 hour just to get 1,5-2k, this is literally 2 revives or 2 hyper potions.

When we already talking about economy, it’s super clear to see that a small percentage of the players have like almost all the money that exists in the game. It’s such a nice and wholesome act from Snakes to suction some nice items and mounts but think about, he is also taking out money from those super rich guys which is an Einstein move, taking money away from those rich guys and at least in return they got some unique and nice stuff.

Yeah I forgot about the money dropped by mobs from higher levels, and true membership doesn't really give any benefit, 5% sync rate and 10% exp? LOL
It should be maybe 10% sync and 25% exp, and maybe trainers drop 50% money or whatever, just some random ideas. But we have no option as just wait, I have the confidence that developers will make a good job regarding these things.

I simply think about the membership fee, that the benefits are ok, to prevent the game from becoming P2W, but the price to buy so much benefit, is really expensive.

My suggestion for membership is a reduction in the purchase price:

3 days membership = 100 gems (thus enabling free players to get with the game pass)
14 days membership = 300 gems
30 days membership = 500 gems

As for the money drop, I agree with the above settings, but the rate that was used as a suggestion above would not change anything in the game situation, you would still take 1h to collect 2k if you hunt on the lvl 40 pokemon map, which , is the highest level you can find.
A suggested rate is: level 1-10 give 1-5F, to 11-20 give 4-8F, to 21-30 7-11F, to 31-40 10-14F, to 41-50 13-17F

Now as for the baits and swarm flute, it is really fun to donate real money, to buy these items, and you have no advantage over other people who will participate in the use of the item without having spent anything, whoever used the item should have at least a 10% bonus on the swarm pokemon encounter.

Now as for the drop of items from both item bomb and VS Seeker, the drop of potion, super potion, heals, repel, super repel, pokeball and great ball should be banned, so at least in item bomb I would keep only TR, TM, Item Held, Lure, Flute, Evolution Stone, Ability capisule and Ability Patch, but giving two item drops to whoever uses item bomb.

As for the drop of pokeballs and simple potion, if you find it so necessary to drop them, my suggestion would be to put a drop rate on Wild pokemons, having a chance to drop them by defeating wild pokemons.
 
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