Andyy
Member
Wolve said:Andyy said:Wolve said:#1-5 +1
#6 -1, that'd be the first step towards pay2win
#7 -1, although I don't enjoy walking to the PC I don't think they should be recovered naturally. An healing NPC on every Route would be better imo.
#8 +1
#10-17 +1
#19 -1, highly against it as this takes away the excitement immediately
#20-21 +1
#22 -1, strongly disagree
#23 depends on how it's implemented, if it's some sort of "fusion" i'm not against it per se
#24 -1, takes away the purpose of vs seeker
#28 +1
#29 everything below 50% is imo a joke and adds more frustration covered as "content" as all it does is prolonging the hunting aspect by a lot. UR's are probably 1/10k already, which means with 33% it's about 1/30k on average to sync an UR, let alone IVs. 1/20k is imo already way too much, not matter how fast battles are.
@Delta "Players would buy donation items, then trade/sell them so they can afford whatever it is they want in game. Many players are already doing it in PBO."
As long as there is something players can buy for RM and then trade it will always have an pay2win aspect. There is no way to stop it. If you can't trade those items for IV-changing items they will buy stronger mons instead. To make pay2win less reliable one either needs to make IV-changing items farmable with a reasonable time investment as well, or make these items untradeable (+not buyable via RM). On the other hand, those who donate are the ones that keep the game alive and as long as a free2play players can achieve the same results as "pay2win" players in a reasonable amount of time, I don't see a problem with it. What reasonable in this context means is a different question, and I'm glad I'm not the one to answer it.
For
#6 Then, encounter rates should be reduced. I will never buy a PBO Membership in its current state, it should be buffed somehow
#22 Nature rerolling is my redline actually. If it is implemented in the future, I will leave the game.
#29 Everything over 40% (33% is fair enough imo) is a joke for me. If we can get perfect pokemons easier, why should we play this game. Instead, we should play showdown
#6 The moment a membership or anything else that can only (or mainly) be bought with RM changes ingame mechanics it becomes sort of pay2win. Be it increased IVs, increased rates, increased shiny chance. Whether it's gamebreaking or not is a different story tho. But it will smell like pay2win and that's already a nono for some people.
#22 Idm nature rerolling at all. I'm perfectly fine without and I'm also okay if it becomes a thing. But a decent way to get 31 Speed on my mons without spending years of hunting is a must for me.
#29 That's a point we can agree to disagree. I can't see what's fun about hitting 1/10k (my guesstimated UR rate), then 1/10 (HA), and then also fail more often than not on the sync. I don't get why people always come up with a comparison to Showdown. This always seems to me like "I've seen this somewhere, so I'll use it here and win"- trump card. Maybe I just value my time higher than other people and can't see a reason to prolong things solely for the sake of prolonging them.
#29 Difficult games are better games for me. I agree that it is time consuming to find an appropriate pokemon to use in pvp/pve but achieving the hard things gives me more pleasure. But I respect your opinion