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A suggestion for horizontal progression in the game

Dontea said:
Not sure where you get the idea that I am angry and it also isn't my post.
It is your statement towards me and i take it as a jab

You say it devalues membership but part of the issue imo is that memberships value should not feel forced onto the player by giving them bonuses that other do not have access to
Everyone has access to that with in-game money.
Like, I have both premium gamepass and 1-month membership and I bought them with in-game money. No one is forcing players to buy it with real money

My statement "no need to disagree with an idea entirely due to a lack of creativity in how to deal with an issue." Was not meant as a jab but to point out that you are against an good concept because of a very minute detail that even has good reason to be there. Hope this clarifies my original post because I would bet we probably do not disagree much about the game just that u feel like membership should have more perks ( I do not disagree) , in this case overlapping perks or maybe adding other small bonuses (like bonus reputation/player exp) to the membership makes much more sense then -1ing the whole idea.

As I said before, if developers remove sync boost in membership, I will support the idea
But as an alternative to sync boost in membership, it is not a good concept imo and thats why I -1ed. It can be a good concept to you but not to me. It is that much simple
 
Andyy said:
Dontea said:
Not sure where you get the idea that I am angry and it also isn't my post.
It is your statement towards me and i take it as a jab

You say it devalues membership but part of the issue imo is that memberships value should not feel forced onto the player by giving them bonuses that other do not have access to
Everyone has access to that with in-game money.
Like, I have both premium gamepass and 1-month membership and I bought them with in-game money. No one is forcing players to buy it with real money

My statement "no need to disagree with an idea entirely due to a lack of creativity in how to deal with an issue." Was not meant as a jab but to point out that you are against an good concept because of a very minute detail that even has good reason to be there. Hope this clarifies my original post because I would bet we probably do not disagree much about the game just that u feel like membership should have more perks ( I do not disagree) , in this case overlapping perks or maybe adding other small bonuses (like bonus reputation/player exp) to the membership makes much more sense then -1ing the whole idea.

As I said before, if developers remove sync boost in membership, I will support the idea
But as an alternative to sync boost in membership, it is not a good concept imo and thats why I -1ed. It can be a good concept to you but not to me. It is that much simple

so if for example the membership gave bonus player experience which would then give you the sync boost instead of having it on the membership you would agree right? That seems like the logical middleground as it forces players to grind for the levels to get the sync chance which I think you would be in favor of.
 
Dontea said:
so if for example the membership gave bonus player experience which would then give you the sync boost instead of having it on the membership you would agree right? That seems like the logical middleground as it forces players to grind for the levels to get the sync chance which I think you would be in favor of.

Yeah, this would definitely be better than its current state

Im not against rewarding people who are grinding for hours
What I am against is creating multiple ways/alternatives to get sync boost/anything . There should be only one way for all players to reach/get something. Otherwise, alternative methods just devalue each other
 
Andyy said:
Dontea said:
so if for example the membership gave bonus player experience which would then give you the sync boost instead of having it on the membership you would agree right? That seems like the logical middleground as it forces players to grind for the levels to get the sync chance which I think you would be in favor of.

Yeah, this would definitely be better than its current state

Im not against rewarding people who are grinding for hours
What I am against is creating multiple ways/alternatives to get sync boost/anything . There should be only one way for all players to reach/get something. Otherwise, alternative methods just devalue each other

Ye I just fundamentally disagree with ur last point, but agree with the former. Having multiple avenues to get something is fine, and in fact opens the game up to be played in different ways by different people which is actually a bonus imo.
 
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