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A suggestion for horizontal progression in the game

Mike

New member
Hello friends, members of staff and everything in between,

Today I wanted to give a suggestion which will in my opinion fix a large issue with the game. The sense of not progressing your character/account after spending literal 10s if not 100s of hours on the game. The majority of the time while playing this game after having beaten the game will be focused on hunting species, trying to get that decent IVed UR or SR etc etc. But how the game is right now these are all up to RNG, which some find a positive thing and other a negative. I am not here to discuss this. But a fundamental issue with the game is that you could be at the exact same point as you were 100 hours ago with bad enough luck(we know some sort of IV system is coming, which is great but even then I feel like this system would benefit the game).

So how to fix this? Well I was thinking about this for a while and I think there already are two very strong systems in the game which give you a horizontal progression for your account. And this is fishing and the vs seeker. These systems, no matter what you would get from it, gives you progress regardless of what happens. You do it and you get progress. You physically see a number increase. This is good, seeing numbers increase motivates people to do them again and again and will be less frustrated without actually getting something.

So how would you apply these functions to the large part of game play, in catching/encountering wild Pokemon in grass/water? I thought it would be quite simple and literally just create a separate experience bar for wild encounters that are not fishing. It could work something like this;

- Every time you faint a wild Pokemon you would get 1 experience point towards that bar (could potentially give more experience based on level or even specific stage of evolution?).
- Just like fishing each time you level up you would gain benefits which will boost certain things for you:
  • I initially had boost VR/UR chance but this has already been buffed and honestly seems reasonable right now.
  • Boost chance to gain items from fainting/catching.
  • Every 10 levels gain a 1% extra synchronize chance so you can get to 50% synchronize chance without using a membership.
  • Every 5 levels you would gain a 0.5-1% global experience increase
  • These are just some examples of what you can do with it
- Since there are plans of having multiple regions you could even turn it into a "reputation system", where each region has its own experience bar and reputation so grinding in the new regions are still relevant and gives an even playing field to everyone when releasing new region content.

Whenever I hunt for hours on end and I actually get something for it it feels great, it really does. But I have also grinded for hours and days just to get a 6 red IV jolly Clefairy before which really didn't feel that great. There should be some sort of system in the game which rewards you for playing the game, something that makes you feel like spend your time actually working towards something.

I am curious to see what you guys think of this idea. If you have additions to it, if you disagree with it or if you completely agree and like this idea I am curious to see what everyone thinks and will be happy to hear any feedback on this idea so do not feel scared to voice your opinion on this.

Thank you for taking your time to read through this!
 
I definitely agree having systems that make you feel like your time is actually being valued by the game incentivizes players to keep playing. Giving the players the feeling that they are making progress no matter what is really important. I also think you could add some kind of cool cosmetic( a cape maybe?) or special mount for reaching the max reputation/level in a region.
 
Andyy said:
-1 to extra sync chance as it is already high with crew+membership

This system would allow for people to hit 50% without having to buy membership though, which should not be seen as a requirement to have on at all times, but more of a convenience or way to support the game. Having cash shop items feel like a need rather than a want is a core issue many people have with "P2W" games. I am not saying this is P2W do not get me wrong, but if u combine that with expanding the cash shop and not giving players alternatives it bothers many players. You can keep the actual Sync cap at 50% and create multiple ways to hit that cap. No need to disagree with an idea entirely due to lack of creativity in how to deal with an issue.
 
This is a well thought of plan as it is indeed very true there should be some form of compensation for dumping hours into the game because right now, those hours could lead to nothing or something....
For now the only thing keeping us (me atleast) going on the long hours of getting nothing is just the increase in exp for crew but that is not enough to reduce the feeling of disappointment and frustration of not getting anything despite spending days farming, albeit the pokemon being a UR and is supposed to be 'Ultra Rare'
 
+1

Eventhough I'd like the extra synchronize chance, I can see why devs won't add that, as it would devalue the membership status.
If something better would replace the sync chance for members, I can see them adding it to the system you suggested.
 
Hey Mike, I definitely agree with you on this. As most people already know, since release, I've played this game a ton... and I mean A TON. My hours on this game is not sitting idle, or afking to farm in game time — it is legit hours of endless grinding. And to be fair, the time I've spent grinding on this game seems all for naught. There are no rewards for my grinds, and I have yet to get a single thing that is considered "good" in this game. It has just come to the point where it's extremely frustrating and becoming more of a task rather than being fun. Now, before I have people arguing against me for this, it isn't just me who think this. Along with the people who have responded to this discussion post, I have also spoken to Mihawk (sorry for exposing/calling you out) who is the #1 grinder in the game. Even he feels that this reward system for hardcore grinders like myself and him, are extremely scuffed. But again, it is just how I feel and it is really demotivating me from continuing this endless grind for nothing.

Now, speaking of the IV reroll system that the devs had promised us with, I agree but also strongly disagree with the bottle caps system. In my opinion, sure the game already has enough RNG in the game, but giving a Pokemon a perfect IV in a selected field feels weird to me. I would rather have the game release a full IV reset option without a limit, and then a single IV reset which could or not have a limit. Let me know if this seems fair. Also, for the people saying "IV resets are going to break the game, and cause 90% of the game's population to quit," I'm sorry, but you're delusional. The game desperately needs IV resets. Of course, it won't be some sort of "pay2win" feature, but I'd like it to become a challenge to get — not too easy, but also not impossible for casaul players to get either.

There are many other things that I want to talk about, but I'd rather have the devs focus on this first. Thanks for coming to my TED talk <3.
 
Dontea said:
Andyy said:
-1 to extra sync chance as it is already high with crew+membership

No need to disagree with an idea entirely due to lack of creativity in how to deal with an issue.

I dont understand why people gets angry when they see -1 in their posts lol

Your suggestion would be good if there were no crew and membership boost

The aim of adding sync boost to membership is making it something worthwhile

Trying to create alternatives to sync boost will devalue membership again.

In this current state, your suggestion makes no sense to me
 
Andyy said:
Dontea said:
Andyy said:
-1 to extra sync chance as it is already high with crew+membership

No need to disagree with an idea entirely due to lack of creativity in how to deal with an issue.

I dont understand why people gets angry when they see -1 in their posts lol

Your suggestion would be good if there were no crew and membership boost

The aim of adding sync boost to membership is making it something worthwhile

Trying to create alternatives to sync boost will devalue membership again.

In this current state, your suggestion makes no sense to me

Not sure where you get the idea that I am angry and it also isn't my post. Nonetheless, I address why this works in conjuction with the other boosts, being that u are not forced to buy membership to reach the max boost. You say it devalues membership but part of the issue imo is that memberships value should not feel forced onto the player by giving them bonuses that other do not have access to.

I would also assume that the actual leveling and tiering for these buffs would be very time consuming (hundreds of hours for max level) so getting membership would still be much easier and more efficient for most players. Giving players the opportunity to invest time into there character rather than just buying a membership pass is much more of an MMO function, and incentivizes play which should always be the focus in games.

My statement "no need to disagree with an idea entirely due to a lack of creativity in how to deal with an issue." Was not meant as a jab but to point out that you are against an good concept because of a very minute detail that even has good reason to be there. Hope this clarifies my original post because I would bet we probably do not disagree much about the game just that u feel like membership should have more perks ( I do not disagree) , in this case overlapping perks or maybe adding other small bonuses (like bonus reputation/player exp) to the membership makes much more sense then -1ing the whole idea.
 
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