Hello friends, members of staff and everything in between,
Today I wanted to give a suggestion which will in my opinion fix a large issue with the game. The sense of not progressing your character/account after spending literal 10s if not 100s of hours on the game. The majority of the time while playing this game after having beaten the game will be focused on hunting species, trying to get that decent IVed UR or SR etc etc. But how the game is right now these are all up to RNG, which some find a positive thing and other a negative. I am not here to discuss this. But a fundamental issue with the game is that you could be at the exact same point as you were 100 hours ago with bad enough luck(we know some sort of IV system is coming, which is great but even then I feel like this system would benefit the game).
So how to fix this? Well I was thinking about this for a while and I think there already are two very strong systems in the game which give you a horizontal progression for your account. And this is fishing and the vs seeker. These systems, no matter what you would get from it, gives you progress regardless of what happens. You do it and you get progress. You physically see a number increase. This is good, seeing numbers increase motivates people to do them again and again and will be less frustrated without actually getting something.
So how would you apply these functions to the large part of game play, in catching/encountering wild Pokemon in grass/water? I thought it would be quite simple and literally just create a separate experience bar for wild encounters that are not fishing. It could work something like this;
- Every time you faint a wild Pokemon you would get 1 experience point towards that bar (could potentially give more experience based on level or even specific stage of evolution?).
- Just like fishing each time you level up you would gain benefits which will boost certain things for you:
Whenever I hunt for hours on end and I actually get something for it it feels great, it really does. But I have also grinded for hours and days just to get a 6 red IV jolly Clefairy before which really didn't feel that great. There should be some sort of system in the game which rewards you for playing the game, something that makes you feel like spend your time actually working towards something.
I am curious to see what you guys think of this idea. If you have additions to it, if you disagree with it or if you completely agree and like this idea I am curious to see what everyone thinks and will be happy to hear any feedback on this idea so do not feel scared to voice your opinion on this.
Thank you for taking your time to read through this!
Today I wanted to give a suggestion which will in my opinion fix a large issue with the game. The sense of not progressing your character/account after spending literal 10s if not 100s of hours on the game. The majority of the time while playing this game after having beaten the game will be focused on hunting species, trying to get that decent IVed UR or SR etc etc. But how the game is right now these are all up to RNG, which some find a positive thing and other a negative. I am not here to discuss this. But a fundamental issue with the game is that you could be at the exact same point as you were 100 hours ago with bad enough luck(we know some sort of IV system is coming, which is great but even then I feel like this system would benefit the game).
So how to fix this? Well I was thinking about this for a while and I think there already are two very strong systems in the game which give you a horizontal progression for your account. And this is fishing and the vs seeker. These systems, no matter what you would get from it, gives you progress regardless of what happens. You do it and you get progress. You physically see a number increase. This is good, seeing numbers increase motivates people to do them again and again and will be less frustrated without actually getting something.
So how would you apply these functions to the large part of game play, in catching/encountering wild Pokemon in grass/water? I thought it would be quite simple and literally just create a separate experience bar for wild encounters that are not fishing. It could work something like this;
- Every time you faint a wild Pokemon you would get 1 experience point towards that bar (could potentially give more experience based on level or even specific stage of evolution?).
- Just like fishing each time you level up you would gain benefits which will boost certain things for you:
- I initially had boost VR/UR chance but this has already been buffed and honestly seems reasonable right now.
- Boost chance to gain items from fainting/catching.
- Every 10 levels gain a 1% extra synchronize chance so you can get to 50% synchronize chance without using a membership.
- Every 5 levels you would gain a 0.5-1% global experience increase
- These are just some examples of what you can do with it
Whenever I hunt for hours on end and I actually get something for it it feels great, it really does. But I have also grinded for hours and days just to get a 6 red IV jolly Clefairy before which really didn't feel that great. There should be some sort of system in the game which rewards you for playing the game, something that makes you feel like spend your time actually working towards something.
I am curious to see what you guys think of this idea. If you have additions to it, if you disagree with it or if you completely agree and like this idea I am curious to see what everyone thinks and will be happy to hear any feedback on this idea so do not feel scared to voice your opinion on this.
Thank you for taking your time to read through this!