I think we all remember finding our first shiny, for me it was an Oddish on route 119. Many people enjoy hunting specific shiny pokemon and view them as trophies or emblems of the hard work and time they put into the game. While in the normal games we still have different rarities, they many shiny amplification and techniques to try and farm specific shinies. Currently in PBO the vast majority of shinies are of the same species (commons) and hold very little value or significance to most players. Making all shiny pokemon have 15+ in all iv's is definitely a cool way to make them a bit more relevant like in the case of Crobat ( a common yet pvp viable shiny), however the case for most common/uncommon and even rare pokemon is that they are just not viable in PvP, and outclassed in PvE making the increased IVs feel underwhelming. The Shiny market is already quite weak as a result with shinies continuing to be devalued, a trend that will only continue without some creative changes.
I am proposing a fairly simple addition to the guy, which would be an NPC shiny collector that you could exchange your shiny pokemon for "shiny essence." This essence would be it's own currency that could be exchanged at shop for special cosmetics or consumable items. 5 Shiny essence for a shiny lure (lures that increase shiny rate rather than rarirty), 25 for a shiny togekiss hat, 50 for a unique mount (drapion maybe) are just some examples of what could be cool options. All of these items would be untradeable and to be used as utility for shiny hunters or as a cosmetic/flex.
This addition serves as a drain to the constant influx of common shinies, and could also be a way to add a drop for shiny killers. A 20% drop to get 1-3 essence for killing a shiny. The exchange rates for how much essence a shiny is worth could be based off of the rarity, commons 1 essence, uncommons 5 etc. I also think a bonus amount of essence could be given if the pokemon is OT, as a way to incentivize people trading in the essence themselves to get an item rather then just selling it for a quick buck. All essence and items gained with it should be untradeable though.
This drain on shinies in exchange for unique items/cosmetics increases the tangible value of the shiny pokemon but also the excitement one gets when finding a shiny. Finding a shiny pokemon should be a fun and exciting moment not met with disappointment that it was not the UR/Sr you were hunting, or ur 4th shiny zangoose or bibarel. This change makes finding a shiny an exciting or fun surprise that motivates the player to keep hunting rather than an opportunity to troll the chat by killing it or feeling disappointed overall.
I am open to critiques or expansions on the idea as I do feel like it is quite raw, but would be a super fun way to add some unique untradeable cosmetics that could serve as a nice flex for shiny hunters or wealthy players, as well as a way to incentivize a different way to play the game. Hunting Shinies is the main activity many casual MMO players take part in and being rewarded for finding a shiny even if it is not the one you are hunting specifically would incentivize this type of play a lot and help expand the playerbase.
In terms of con's I really see no downside, it boosts market value of Shinies, improves player experience while hunting, incentivizes a different type of play, and most of is just fun. The challenge will be creating a shop that interests players but I think gating "shiny lures" or some kind of shiny charm as well as exclusive cosmetics would be enough. I currently believe that the mounts are the best visuals in the game so seeing some special shiny mounts in the shop for very high essence prices could be very exciting as well.
I am proposing a fairly simple addition to the guy, which would be an NPC shiny collector that you could exchange your shiny pokemon for "shiny essence." This essence would be it's own currency that could be exchanged at shop for special cosmetics or consumable items. 5 Shiny essence for a shiny lure (lures that increase shiny rate rather than rarirty), 25 for a shiny togekiss hat, 50 for a unique mount (drapion maybe) are just some examples of what could be cool options. All of these items would be untradeable and to be used as utility for shiny hunters or as a cosmetic/flex.
This addition serves as a drain to the constant influx of common shinies, and could also be a way to add a drop for shiny killers. A 20% drop to get 1-3 essence for killing a shiny. The exchange rates for how much essence a shiny is worth could be based off of the rarity, commons 1 essence, uncommons 5 etc. I also think a bonus amount of essence could be given if the pokemon is OT, as a way to incentivize people trading in the essence themselves to get an item rather then just selling it for a quick buck. All essence and items gained with it should be untradeable though.
This drain on shinies in exchange for unique items/cosmetics increases the tangible value of the shiny pokemon but also the excitement one gets when finding a shiny. Finding a shiny pokemon should be a fun and exciting moment not met with disappointment that it was not the UR/Sr you were hunting, or ur 4th shiny zangoose or bibarel. This change makes finding a shiny an exciting or fun surprise that motivates the player to keep hunting rather than an opportunity to troll the chat by killing it or feeling disappointed overall.
I am open to critiques or expansions on the idea as I do feel like it is quite raw, but would be a super fun way to add some unique untradeable cosmetics that could serve as a nice flex for shiny hunters or wealthy players, as well as a way to incentivize a different way to play the game. Hunting Shinies is the main activity many casual MMO players take part in and being rewarded for finding a shiny even if it is not the one you are hunting specifically would incentivize this type of play a lot and help expand the playerbase.
In terms of con's I really see no downside, it boosts market value of Shinies, improves player experience while hunting, incentivizes a different type of play, and most of is just fun. The challenge will be creating a shop that interests players but I think gating "shiny lures" or some kind of shiny charm as well as exclusive cosmetics would be enough. I currently believe that the mounts are the best visuals in the game so seeing some special shiny mounts in the shop for very high essence prices could be very exciting as well.