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Anonymous
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Hello everyone,
This guide is made for anyone who is interested in game mapping but doesn't know how to do it.
First of all you need Tiled Map Editor, you can grab the latest version from the following link:- https://thorbjorn.itch.io/tiled
After you are done downloading and installing it on your pc, run the software (There might be a shortcut launcher called Tiled on your desktop)
You will see a window like this:-
Now go to File > New > New Map or just press Ctrl+N
You will see a window like this:-
Set the Tile Size 32x32 as shown above in the Map Size section. You can select the size of The Map, basically however big your map should be. Select the size you want, before pressing ok make sure the tile size is 32, in both width and height otherwise it can create some technical faults. Now press Save As...
Name your map and click on Save
*
*New version of tiled shows it a little different already
You will now have a tab named the map you entered, in this case its "Untitled". You might've noticed the center screen is visible now and it has a darker area within it, that's the empty area where you will be creating your map.
Next lets move on to the tilesets. The tilesets keep updating day by day so I wont be giving any permanent link. Just follow the directions as follows.
Go to the PBO client folder:- \assets\maps\Tileset and there you will have your tilesets.
Now you will need to import the tileset. To do that go to File > New > New Tileset. A window will pop up and it should look something like this. Note: The settings may be predefined but just for safety check that they match this image.
Browse the tileset folder mentioned above and select Path.png for start
Press Open then Save As and Save the TSX file.
Congratulations you have successfully imported your first tileset.
Note : Your tiled might appear to be a little different from mine, don't panic I've adjusted my tiled a bit so I could map more peacefully, the Tileset should be in "Tileset" window on your left or right
Now we have 3 pretty friendly button buddies here on the top bar, ignore other tools for now
The 1st one is called brush tool, it lets you take 1 or more tiles at a time and place them on the map (Just hold down left click on the mouse and select more then 1 tile, pretty much like how you select text)
The 2nd one is called paint bucket tooll or fill tool, it takes 1 or more tile and fill the map up with it
And the3rd one is called eraser tool, it erases the tile you put on map by mistake or something you dont want on map
For now select the second one (paint bucket tool) and lets fill the map up with basic ground tile. Select the basic ground tile as shown in image below and move your cursor to the empty map void we've created before and just press your left mouse button.
The map should be filled with the tile you selected from tileset.
Now you are done with the basic steps of the mapping and of Tile Filling
Layer Introduction
Mapping is a game of layers in my opinion, its the most tricky part to learn and people make the most mistakes in it, even me.
To make a new layer there is a window called Layers which should look like this
There is a paper icon with a yellow star at the bottom left corner, click on that and click "Tile Layer". Ignore the other types of layers for now that will make a new layer for you and you can name it anything you want. Also you can click and hit F2 on your keyboard to rename it later without any issues.
Now as you can see, in the image above there is already a layer called WalkBehind. Now why have I named the layer WalkBehind?? answer for that is :- There are 2 basic layers for pbo development, there can be multiple of these 2 layers. You are already mapping on one of them.
Any layer which is not named "WalkBehind" the game system will consider them as layer which will appear under the player and the other is WalkBehind Layer which specifies the player should appear under it, the whole concept works like a sandwich where the players are ingredients and the tiles are the layers of bread, above and below.
Now select a tile and put it on a layer. Now, question is how do I know on which layer I have put the tile on?? As you can see the WalkBehind is selected, which ever layer is selected will be the layer we are putting the tile on.
Thats how the whole mapping system works, the processes goes click>put tile>click>put tile>click>put tile and so on till you are done with the whole map
Now I have put some trees on the "WalkBehind" layer so that means? You guessed it, the part I put on the WalkBehind layer, it will and always will appear above the player.
Note :- To explain the sandwhich concept i've added a player tile layer to explain how the map will behave in game with the actual player (Player Layer is not needed in the actual Map).
Look at the image below :-
So objects such as houses roods, trees, waterfalls and even the light poles, are all things which appears ontop of the player inside the WalkBehind Layer. Just think of it like the real world, how it would work if we was looking at it from above. Now I need to complete the tree but the tree stem should appear under the player so I have selected the Tile Layer 1 again and placed the tree stem
But what happened? the ground disappeared! Well there is a pretty easy explanation for that, the ground was on Tile Layer 1 so when you put the stem on the same layer some part of the ground was overwritten. So how do we fix it? you just need to create another normal layer, Mark the word "Normal Layer" as I mentioned before any layer which is not named "WalkBehind" is a normal layer.
So I just made another layer and placed the tree stem on that. Note : Try to use under 10 Layers on the map including walkbehind, Using too many layers might cause performance issues on large maps.
Now you are trained with the basics of Tiled Mapping and Map Development of Pokemon Blaze Online. There is plenty more things like adding particles on maps, collisions and much more but that can be taught personally because that needs proper attention but its not that hard, its just easy to make a mistake in that topic
Thank you for your time if you are interested in mapping you can contact Snakes in the official PBO discord channel : https://discord.gg/XX4G89jNrz
This guide is made for anyone who is interested in game mapping but doesn't know how to do it.
First of all you need Tiled Map Editor, you can grab the latest version from the following link:- https://thorbjorn.itch.io/tiled
After you are done downloading and installing it on your pc, run the software (There might be a shortcut launcher called Tiled on your desktop)
You will see a window like this:-

Now go to File > New > New Map or just press Ctrl+N

You will see a window like this:-

Set the Tile Size 32x32 as shown above in the Map Size section. You can select the size of The Map, basically however big your map should be. Select the size you want, before pressing ok make sure the tile size is 32, in both width and height otherwise it can create some technical faults. Now press Save As...

Name your map and click on Save

*New version of tiled shows it a little different already
You will now have a tab named the map you entered, in this case its "Untitled". You might've noticed the center screen is visible now and it has a darker area within it, that's the empty area where you will be creating your map.
Next lets move on to the tilesets. The tilesets keep updating day by day so I wont be giving any permanent link. Just follow the directions as follows.
Go to the PBO client folder:- \assets\maps\Tileset and there you will have your tilesets.
Now you will need to import the tileset. To do that go to File > New > New Tileset. A window will pop up and it should look something like this. Note: The settings may be predefined but just for safety check that they match this image.

Browse the tileset folder mentioned above and select Path.png for start


Press Open then Save As and Save the TSX file.
Congratulations you have successfully imported your first tileset.

Note : Your tiled might appear to be a little different from mine, don't panic I've adjusted my tiled a bit so I could map more peacefully, the Tileset should be in "Tileset" window on your left or right
Now we have 3 pretty friendly button buddies here on the top bar, ignore other tools for now

The 1st one is called brush tool, it lets you take 1 or more tiles at a time and place them on the map (Just hold down left click on the mouse and select more then 1 tile, pretty much like how you select text)
The 2nd one is called paint bucket tooll or fill tool, it takes 1 or more tile and fill the map up with it
And the3rd one is called eraser tool, it erases the tile you put on map by mistake or something you dont want on map
For now select the second one (paint bucket tool) and lets fill the map up with basic ground tile. Select the basic ground tile as shown in image below and move your cursor to the empty map void we've created before and just press your left mouse button.

The map should be filled with the tile you selected from tileset.
Now you are done with the basic steps of the mapping and of Tile Filling
Layer Introduction
Mapping is a game of layers in my opinion, its the most tricky part to learn and people make the most mistakes in it, even me.
To make a new layer there is a window called Layers which should look like this

There is a paper icon with a yellow star at the bottom left corner, click on that and click "Tile Layer". Ignore the other types of layers for now that will make a new layer for you and you can name it anything you want. Also you can click and hit F2 on your keyboard to rename it later without any issues.
Now as you can see, in the image above there is already a layer called WalkBehind. Now why have I named the layer WalkBehind?? answer for that is :- There are 2 basic layers for pbo development, there can be multiple of these 2 layers. You are already mapping on one of them.
Any layer which is not named "WalkBehind" the game system will consider them as layer which will appear under the player and the other is WalkBehind Layer which specifies the player should appear under it, the whole concept works like a sandwich where the players are ingredients and the tiles are the layers of bread, above and below.
Now select a tile and put it on a layer. Now, question is how do I know on which layer I have put the tile on?? As you can see the WalkBehind is selected, which ever layer is selected will be the layer we are putting the tile on.
Thats how the whole mapping system works, the processes goes click>put tile>click>put tile>click>put tile and so on till you are done with the whole map

Now I have put some trees on the "WalkBehind" layer so that means? You guessed it, the part I put on the WalkBehind layer, it will and always will appear above the player.
Note :- To explain the sandwhich concept i've added a player tile layer to explain how the map will behave in game with the actual player (Player Layer is not needed in the actual Map).
Look at the image below :-

So objects such as houses roods, trees, waterfalls and even the light poles, are all things which appears ontop of the player inside the WalkBehind Layer. Just think of it like the real world, how it would work if we was looking at it from above. Now I need to complete the tree but the tree stem should appear under the player so I have selected the Tile Layer 1 again and placed the tree stem

But what happened? the ground disappeared! Well there is a pretty easy explanation for that, the ground was on Tile Layer 1 so when you put the stem on the same layer some part of the ground was overwritten. So how do we fix it? you just need to create another normal layer, Mark the word "Normal Layer" as I mentioned before any layer which is not named "WalkBehind" is a normal layer.

So I just made another layer and placed the tree stem on that. Note : Try to use under 10 Layers on the map including walkbehind, Using too many layers might cause performance issues on large maps.
Now you are trained with the basics of Tiled Mapping and Map Development of Pokemon Blaze Online. There is plenty more things like adding particles on maps, collisions and much more but that can be taught personally because that needs proper attention but its not that hard, its just easy to make a mistake in that topic
Thank you for your time if you are interested in mapping you can contact Snakes in the official PBO discord channel : https://discord.gg/XX4G89jNrz